#ifndef PLAYER_H
#define PLAYER_H

#include "boost/shared_ptr.hpp"

#include "AnimatedSprite.h"
#include "Character.h"

class Player : public Character
{    
public:
    Player(sf::Vector2f position, int hpMax, AnimatedSpritePtr sprite);

    // Returns player speed
    float getSpeed() const;

private:
    float speed;
};

typedef boost::shared_ptr<Player> PlayerPtr;
    
#endif